Overview

Pelipaja curriculum

Centria Game Lab creates interdisciplinary teams to work on game development in a process from concept to final product. Team include participants with expertise in graphic design, programming, sound design, game design, production, script-writing, sales and marketing and 3d-modelling.

Centria Game Lab

Centria University of Applied Sciences and Oulu University of Applied Sciences started a joint project to create new Game Lab to Ylivieska campus. Project started in January 2015 and lasted until end of 2017.

Game Lab is implementation of game development studies from Oulu University of Applied Sciences. Application is open now.

Goal of Centria’s Game Lab is to create new skilled workers, new jobs and start-ups in the game industry to the region.

Training Game Lab

Pelipaja had historically been an internship project where students have made games during May and June each year. Whole project started as a one man show in December of 2008. At the time Centria students didn’t have a clear game development courses. Many courses touched on the subject lightly though. During early months of 2009, first game project was designed. Actual development of first game started in May 2009.

Centria Game Lab education is tailored to meet demands of todays game industry and is built on foundation laid with many years of Pelipaja experience.

Centria Game Lab Curriculum

Centria Game Lab curriculum consists of two 30 ECTS credit course packages, Demo Path and Game Path.

The Demo Path, a four-month package, is the starting point for all Centria Game LAB students. The first month focuses on rapid concept design and teaching the basics of working in the game industry, from game design to business. The next stage–and the bulk of the demo path–is dedicated to game development and to refining the skills of each individual in his or her chosen role. Each team on the path aims to create a playable game demo.

Those who have completed the demo path can continue on the Game Path, a six month study program. On the game path, teams continue to develop games developed in the demo path, aiming for a complete release. A student can also choose to join a new team in the demo path cycle, in which case he or she is expected to be more active, take on more responsibility, and act as a guide to those just entering game lab.

Pelipaja summer internship

Traditional Pelipaja implementation is a summer internship available to Centria students. Size of project depends per student, usually between 10-12 ECTS. Application is open now.

In previous years summer project has created:

  • 2 published games
  • 5 game prototypes
  • 10 game demos
  • 840 ECTS credited

Summer Pelipaja creates multi-disciplinary teams to work in fast prototyping process. Teams include students who are experienced in graphic design, programming, game design and marketing.

Skills recommended

Previous experience from at least one of the following skills is recommended but not required when entering Centria Game Lab:

  • Programming
  • Game Design
  • 2D / 3D Art
  • Audio design
  • Script writing
  • Marketing
  • Producing


Peliteollisuuden kehittäminen ja vahvistaminen Pohjois-Pohjanmaalla (S21273)