Timef**k Shooter is a competitive tactical multiplayer top-down shooter, where you can save your soldiers by altering the past events, with tactical decisions. You win by altering the past events and killing the other players soldiers.
Upon winning you gain renown in ranked gameplay. You can also just play casual to train yourself in understanding the in game mechanics. Every third victory gives you money, which you can then use to buy character packs and other useful stuff from the shop. Rise to the top by mowing down your enemies with your squad
Gameplay & Key mechanics
You start with one character. You choose the movement path for your character and the way he moves. As does your opponent. Then you move into resolve phase where your character moves. Upon seeing an enemy, your character fires his gun. Same goes with your opponents character. Once either your or your opponents character is dead, a new turn will start, and you get one character more.
You can no longer control your first character, unless you create a timefunk-situation. (Meaning your character must die on the first turn and survive on the second turn.)The game continues like above until both players have 5 characters. The game ends when the last character of either team dies.
So my game concept got through gate 1 which means that I and Tony Asplund who joined this team will start working on this game.
The game that we are going to start working on is 2D atmospheric puzzle with some platformer elements.
Gameplay consists of scary, intense and peaceful moments.
The main character is a young boy who got thrown into a cave and has to find a way out of the cave while fleeing from his enemies, solving puzzles and battling his mind.
This game doesn’t have any combat system against enemies so the player has to stay away from enemies at all costs.
The game offers player unique puzzles, story, atmosphere and high risk high reward sanity mechanics.
When main character’s sanity is low enough it allows the player to see dark areas without light, but if sanity goes down more things might get troublesome.
So this is the game concept me and Tony are gonna start improving and working on and hopefully someday we will have a complete game for you guys to play.
Bards of Time is a single player JRPG adventure game where you travel in time and gather folklore and notes. In the universe of Bards music is considered magic that can be improved in your skill tree. You gain experience as you use your musical skills against the Noiselings, the henchmen of The White Noise. As you gain experience, you receive new instruments that you use as weapons and tunes you cast as spells. The skill tree consists of the notes you gather. Your final goal is to destroy the White Noise and defeat her with your skills.
The player is The Bard of Time who travels in time and revisits different eras of music, such as renaissance, baroque etc. Each level is heavily themed with the targeted era. As music is considered magic, there’ll be elemental substance implemented on the spells. You need bass instruments to defeat huge enemies and piccolo flute would be necessary if fighting against fast and small critters. Instrumentation of the spells increase as they grow stronger. The Bards of Time is based on history of western art music. The facts of actual events are the bedrock of this game.
Atmosphere and soundscape
The music that is going to be used in the game is classical affected, yet modern and electronically produced. Music in boss fights is classical music that has been manipulated. Music in boss fights get progressively ”better” as the health bar of the boss decreases. That causes the twisted song to become a clean version.
Graphics are influenced by Ragnarök Online, Digimon World 1 and Breath of Fire IV.
Example game play of Baroque level
1. You choose to revive the era of Baroque and select the wanted Time Bubble from the world map.
2. You enter the world of Baroque which is twisted by the effect of The White Noise.
3. You fight against the Noiselings and solve puzzles on your way.
4. At the end of each level there’ll be a boss fight. The boss of the Baroque level is a twisted J. S. Bach. There’ll be quick time events that requires fast reactions. Successful quick time event will cause the Bard to receive special attacks that can be used against the boss.
Last week we arranged a three day game jam for our starting game lab participants. Just by looking at the games that were done, this seems to be a great way to set expectations for coming winter lab activities.
Games are available from our Portfolio page. Go check them out!